Show Packs
-
kurt
- Posts: 315
- Joined: 10 Oct 2009, 15:10
- Location: Turkey
Show Packs
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WaRRiorsS_OF_HecCToR
€né$
€né$
- Timberwolf
- Posts: 1311
- Joined: 21 Oct 2009, 06:37
- Remus
- Posts: 7810
- Joined: 08 Oct 2009, 12:45
Re: Show Packs
Clear your browser cache (history) and reload the game (webpage).kurt wrote:Show Packs
Join a camp and type > show packs
Stay there at least 10 minutes and take a screenshot.
The meaning of those numbers:
Current value (Min Value / Max value) Warnings.
- Timberwolf
- Posts: 1311
- Joined: 21 Oct 2009, 06:37
Re: Show Packs
I did some experimenting with the packs bit.
I tested my connection for 20 minutes when I had 0 warnings and 78 ping, and then I decided to turn a bunch of "suckers" on.
I opened 4 browsers plus Limewire with 4 downloads.
I got 1/48 with 14 warnings.
But only for that time.
When I turned it all off. I could tell my connection had went back to normal.
So it registered me like that with a huge spike. Like a one time thing.
For the players who swear to god they only get 1 warning the entire day, but still look to me like they have horrible connection, I'm wondering if their connection is somehow so consistent in its sending/receiving that they only register as bad when they spike?
I'm thinking that the scale you have made might set everyone as equal and it has to spike in order to go outside of the norm. But maybe if there was no baseline there, and a person's connection has to set the __/__, then I think we'd see a lot more 20/36 16 warnings and have a better understand about what constitutes normal, glitchy, bad, SHOULDN'T EVEN PLAY.
Or am I misunderstanding something? Or is it pointless anyway?

I tested my connection for 20 minutes when I had 0 warnings and 78 ping, and then I decided to turn a bunch of "suckers" on.
I opened 4 browsers plus Limewire with 4 downloads.
I got 1/48 with 14 warnings.
But only for that time.
When I turned it all off. I could tell my connection had went back to normal.
So it registered me like that with a huge spike. Like a one time thing.
For the players who swear to god they only get 1 warning the entire day, but still look to me like they have horrible connection, I'm wondering if their connection is somehow so consistent in its sending/receiving that they only register as bad when they spike?
I'm thinking that the scale you have made might set everyone as equal and it has to spike in order to go outside of the norm. But maybe if there was no baseline there, and a person's connection has to set the __/__, then I think we'd see a lot more 20/36 16 warnings and have a better understand about what constitutes normal, glitchy, bad, SHOULDN'T EVEN PLAY.
Or am I misunderstanding something? Or is it pointless anyway?
- Remus
- Posts: 7810
- Joined: 08 Oct 2009, 12:45
Re: Show Packs
You are right Josh.
And I know those morons with multiple active network "suckers".
The tracer is improved with every new version.
We are going to catch them ALL!

And I know those morons with multiple active network "suckers".
The tracer is improved with every new version.
We are going to catch them ALL!
- anikilador
- Posts: 104
- Joined: 02 Nov 2009, 21:22
- Location: México
- Topz007
- Posts: 639
- Joined: 26 Oct 2009, 04:50
Re: Show Packs
here the mine, (few times ago)
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Semper Parabellum
Topz007
Topz007